Hi all, Uni student here. I'm still pretty new to 3D work, and I've just finshed retopo on a bust I did in Zbrush. I would like to take this character in VFX/Cinematic type work when I'm finished with it. I'm watching a tutorial, and he has his maps like this - this is UDIM right? This sort of workflow is ok for cinematic…
These models look great! You definitely need to texture some of them though. Still not sure what direction you want to take your career. They are stylized but appear to be cinematic quality rather than games. If you're doing cinematic stuff, you can give really nice highres textures and render in mental ray or vray. If you…
Somebody was asking about the wire frame for Hoffman. Here is a breakdown. You can see the triangle count but do know that what actually matters is the vertex count as seen by Unreal Editor here. Ideally for quite a few characters you do not cross 10k verts. Lots of the common enemies are anywhere from about 6k-8k verts.…
Hey guys! I don't post on polycount often, but I should! For the past few months I have been taking a course with CGMA called characters for Films and Cinematics with Pete Zoppi and I could not recommend this course more. It is an amazing course and Pete was really helpful with everything. Hair was done in XGEN and all…
Hi, my name is Kristoffer and Im a concept art student living in Sweden. I have been stuudying almost three years, and I really would like to work in the cinematic part of this industry. It is my dream, that intend to make reality of, with the help of God. (I believe in higher power). The process for this model was pretty…
I used the t-pose because the base model was that way, and there had already been an animator who was working with it, so I didn't want to mess with that. But yeah, I usually would do the A-pose. I have made the shoulders and arms a tiny bit bigger -- volume wise -- because when brought down and bent they lose some volume.…
This was amazing... I'm really impressed with this year's level of tech that Epic, Dice and Crytek have been showing. It also sparked my curiosity about the future of companies like Blur Studio or any third party company mainly specialized in video game cinematics. While I understand that making a cinematic is way more…
No no, the actual ingame cinematics, made with the media from the game, are spot on. They just render using the engine, so it depends on what settings you are running the game at. The actual CG movies that are in the game (that we are all wowed about) are all really highly compressed :( Its a shame to see them so... Low…
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…
First of all, well done. I really like it. The cinematic itself flows nicely. Well timed shots and cool charcters. Only crit that i would give is that the run animation doesn't seem to have a lot of 'weight' to it. When you cut to a side shot it seems like the character is almost gliding/roller-blading away from the laser…