Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hi, I am an Objective C, C, C++, Swift developer with an interest in SceneKit and Unreal Engine. I have some interesting game ideas that could be developed and require the collaboration of a 3D artist. I am also open to your game ideas if you are looking for a developer to collaborate with. I have a former experience in…
Hi, maybe this tutorial: https://www.udemy.com/unrealcourse/ I haven't watched it, but I have learnt programming from them (their Godot course, closer to Python so easier to get into programming as an artist). But the C++ hasn't the easiest syntax for a first programming language, so I would recommend a python-like…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
Hi guys, I'm having a problem where this QC file: $cd "C:/Users/Alex/Desktop/degroot/Stickey_Launcher/Compiled" $modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "c_MaccyF_Launcher" "c_MaccyF_Launcher.dmx.smd" $bodygroup "body" { studio "c_MaccyF_Launcher.smd" } $cdmaterials…
Yeah I get that part. But what certain part of the overlapping ones do you want? Any why that part? Lets say that you have UV shells A, B and C. B and C overlaps each other, so you move C out of the 0-1 space just for the sake of baking, to avoid overlapping results. But why keep B in 0-1 space and not C? And if you plan…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…