So i found this thread: http://polycount.com/discussion/66993/animating-women/p1 which I think is the best to the approach 4, I made some tests for the simulation but I need to snap all the bones to the points. The ribbbon is large so the animation wold take lot of time.
1. The Skin modifier controls what happens with the new vertices, not CAT. To fix this, re-weight the new vertices in Skin. 2. You can "render" the viewport, using the Make Preview tool. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996E.htm Or you can use something like the…
Triangle, vertex and so on count on single meshes are just irrelevant on modern hardware. GeForce GTX 660 can grind about 1 bilion tris/second. So as long as single frame won't exceed 100mln triangles it's good to go (;. The real issue is amount of unique objects per scene. On PC because of software overhead maximum amount…
Here are some more I came across. Its intresting how little I am actually finding in terms of indiginious japanese 3d communities. I wonder if many japanese speakers use sites like polycount? Even so you think there would be more domestically. This has kind of become a cuasual intrest of mine i'm using google translotor…
Thanks! I agree about readability - sword's design comes from times when I couldn't comprehend the idea that its humanely possible to add too many details onto a surface. :) But it's also a result of the fact that my inspiration has always been games like this: http://idgames.clan.su/_ph/3/666762206.jpg rather than world…
I think its an interesting idea to suggest that Alien was what began to create the image of scifi being dirty, heavy and 'bolty', but wasnt Alien and Aliens all set in Industrial plants and ships? If you were to look at the beginning of Aliens the interior of the space station has smooth shapes, and relies heavily on white…
Hey, so I've been working on the retopo. Here is a little GIF of the whole character low poly model with an unlit black color, to see if the shape reads well. (the small hole over the head is the bottom of the skull, I'll plug it lower in the fur once it's baked) Currently it's 6987 tris. I've been aiming under 7000, after…