Rigging update: The next update will probably be the final one barring any glaring issues. The final polycount is a little under 53k triangles (including weapon).
http://workshops.cgsociety.org/courseinfo.php?id=552 Got a friend taking this soon. looks really interesting. The course outline at the bottom seems pretty legit too.
What interesting texture sizes (I think that is what the arrowhead symbolises yes?) Why not go for the time tested and computational optimized 512, 1024 and 2048?
I complete the texturing, a few hours over it and it will be done, here is my WIP, C&C's are welcome ^^ A 512 and a 1024 map are used for the whole model
Just some low poly fun to kill a few days before Dom War is starting (fingers crossed). 1'624 tri's with a 512 diffuse texture. Wanted to go overboard with the proportions whilst keeping the texture quite simple.