Hello everyone, working on this last 1.5 year, in free time. Soon ( i hope so )) i'll end the model, than i'll do some texturing in Subs painter and many renders. Also wanted to make pilot inside the cabin ( with mech controls, monitors etc )
i had it set to 1.5 and 256. I was using your tut. Its been very helpful :) . I fixed it all i had to do was load an older psd and copy the layers into it and now it works just fine.
Made some speed animations today. This took about 1 hour: http://www.youtube.com/watch?v=mOoT3nY0KW8 ~ 1,5 hours: https://www.youtube.com/watch?v=3zMdYnI0wI8 ~30 min: https://www.youtube.com/watch?v=LZCaiiCLcQ8
Hey there! I'm a 3D artist, working in 3DS Max, and a little Maya. Not really into rendering yet, mostly working in game-engines! Experience in Unreal Engine 4 and CryEngine 3. Currently importing the Forum Romanum of 180 A.D.
Unity use the CPU engine, which doesn't support RGBA maps in 16bits. Therefore using a position map with a tri-planar projection in a Substance will look pixelated. The only solution is to use this version : https://share.allegorithmic.com/libraries/115
dinos rule, my first post on here was a dinosaur about 1.5 years ago that got torn to shreads like virginia slims, we've come a long way baby, lol http://boards.polycount.net/showthread.php?t=53625
Yeah that's what I mean, simplest way I think is to select all polies, set the angle to 180 and then automatically generate smoothing groups. Could you post a picture of the lowpoly without textures but with smooth/highlighted shading?
Hi Polycount! This is my first project post, and I was hoping to get some feedback and critiques. This is a portfolio piece based on concept art for The Illusionist, found here (image 145). Please critique anything, though the things I'm less confident on are composition and lighting.
I was having the same problem with my server room scene and MaYdaY suggested the follow console variables. These worked great for me. r_DynTexMaxSize = 400 e_ShadowsMaxTexRes = 4096 r_ShadowJittering = 6 e_ShadowsConstBias = 1 e_ShadowsCastViewDistRatio = 1.5
Hi guys, im having issues with furion's beard when exporting, the bones are rotated 180, but the top part(rigged to head bone is fine).any kind souls out here help me please?