I'll be posting random work here. Right now I do texture work mainly but plan on doing some architectural visualization very soon (renders to come!) Critique is very much welcome! To start, some hard surface painting (99% handpainted): (this list will be updated until I finish my website portfolio, as I also do web design…
http://teamjunkfish.com/2015/03/art-blog-25-hard-surface-modelling-techniques-part-1/ Hey guys. I am starting to write up a short series of tutorials on my blog about modelling techniques I have learnt over the course of the 2 years that I have been making games in the hopes of helping other artists. I hope in time that…
It looks absolutely amazing, I imagine this being used to create animated tv shows (like the way Source will be for the animated movie 'Deep' http://arstechnica.com/gaming/2012/06/steams-source-engine-to-power-upcoming-animated-film/), but I can't get excited. Rockpapershotgun's bit today sums up my views pretty well…
If you're running direct3D: Make sure you follow step2 of this tutorial TO THE LETTER. http://3dsmax-indle.blogspot.com/2012/03/setup-blueprint-image-in-3ds-max.html Make sure after you restart that you go back into the viewport tab and click "configure driver" and set the "Background texture" and "Download Texture"…
Some early workflow vids, goal was to test out the new curve brushes and tools in ZBR3. Some how it turn into a full project. using Dean Holdeen's Han concept part 01 : [ame=" https://www.youtube.com/watch?v=SGDmxMdYXqQ&feature=plcp"]Holdeen's Han WIP 1 - YouTube [/ame] part 02 :…
I did'nt like a single game released this year on PC. I kinda liked Perimeter (or was that 2004?), Battlefield 2 and Earth 2160 but yes, singleplayer FPSes have been huge disappointments not only this year but the last few years as well. I seem to recall that being the reason I bought a Gamecube back in 2002 or 03 or…
Thanks ! For the tileable texture, I was using 2.5D before but I find it more easy to do it it 3D, i'll post a video of that later As for the matcap in zbrush, I can agree to what you are saying, but usually by merging the Zbrush Normal matcap and the correct one (al_normal_map) I can have some good result...But I totally…
Hey Ken, Its seems like you've gotten to a good place with the skin color, im just bumping on how even the whiteness across her face is. If thats your choice and you're happy with it by all means keep it, it looks great. I just came across some models with powdered make up and i really think you would benefit from whats…
I think you are running with a great idea making it from cast iron. Could really make it feel unique and heavy, very in line with the theme of the character. If you can nail that cast iron look its going to look fantastic. Looking at ref there seems to be a lot of options in terms of how glossy, rusty, bumpy you want as…
Yup! Well, I'm wading through the Max 2011 GUI and for this first one, kinda just trying to git er done because I know I'll see what I need to do after I get a render in Marmoset. However, the geometry and UV layout for the first one offended my aesthetic senses too much! Here's where I am with rev 03 LP: I'm trying to…