Thanks guys! 860 tris for the body. @Steady Actually he´s supposed to be a younger warrior. Like the son of a tribe chief who is on a journey to prove himself. I want to make him look fit but not bulging with muscle. @Nkoste While I don´t really have a polylimit for this one in mind it´ll probably end up somewhere between…
my 2 cents:- You should go in and really work out those seams man.Remember, being low poly doesnt mean that you shouldnt give 150% seam-wise. If you have zbrush or bodypaint, itll only take a couple of mins :) btw i replied about your query on DA :)
I redid my character base and so far it appears to be a much better base mesh to abide by. I hope this seems like an improvement. I know there is a lot of optimization to do with this model but I figure I should leave it alone until I find out the total poly count. I am aiming for 5k polys with armor and then about…
CRT is preferred?? yes I can see how that would take up less desk space. Space isn't the issue, the desk is sloped and the stopping wire at the end won't hold an LCD with more than 1/3rd of its foot still on the desk. Hm, I just found a 19" CRT for 150€, half the price of the cheapest 19" LCDs. Samtron 98PDF.
15560 without much trouble on my second run (first one ended with a spawn kill, I didn't even start moving and got hit already)). Probably not that good a score...
yeah, the problem is it's not a cpu when the transistors are actually put into the design of a processor, you don't get even close to that. some guy on digg said it's roughly 1/10th if you have a simple design, and even less with more complexity. [ QUOTE ] The reported speed is not that of a microprocessor but that of a…
this depends. i personally found the maya default marking menus just too slow and not specialized enough for my workflow. here is the link for the defaults: http://www.3dbuzz.com/vbforum/showthread.php?157484-Maya-Demystified-The-Hidden-Marking-Menus