Alright I admit, I was acting a bit brash a couple of months ago, even though other users started it but I had nothing to do with the recent spammings. (Think about it, would I have been able to see your posts if you banned my IP?) I've been ducking polycount for over 5 months, I actually started calling people out to get…
Basically this is to go with the noob enviroment challenge, but it was off topic there so I decided to make a thread for it. So I decided I was going to make a character over the week end, and I was browseing the internet for a concept, when I found a message on my face book from "Facebook user", it didnt have a link on…
Hey guys, It has been a very long time since I posted in these forums but I do still lurk : ). I haven't been doing any 3D work lately because I've been learning how to program and working on my first solo iPhone game. I finally released and I thought you guys might want to check it out. Details Below! Here's a few images,…
Leading Bay Area game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. As one of the game industrys independent development houses, this studio focuses on creating high…
So this will be my 2nd time posting a thread here, last time was about a year ago. Anyway, I've started something pretty new to me, that is a high poly character. I usually do low poly stuff, but wanted to challenge myself. I also one day would like to work in console/pc games so I know I need to start working on…
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At elite3d we are currently
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I've always wanted to make a good and intriguing dungeon crawling game, with a combat system based on animations and timing, think of something similar to the combat system used in dark souls. The combat should be challenging but fair, however I never really had the time to start making this, until now. The player will be…
Art Overview At ArenaNet, were serious about art. Weve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them…
Hey all, I've been wanting to get some advice from the talented greentooths for awhile now, so hopefully I can take a bit of your time to get some feedback :) For the last 2+ years I've been working as a Prop Artist, and for the most part it has been a solid learning experience creating both big and small assets for some…