Oh my! That landing on the last rock makes me think you might need an iron-man style impact pose, with a shockwave to push back any enemies that are in close. Maybe spin that into a skill thing where the pose locks you in for a second unless you dash out of it (no idea if you have a dash, just designing out loud).
Anyone? Got some pipes in, and a few little props to fill in the space. Scrapped those placeholder rocks altogether , and will focus on them when I am done populating the scene. Having some trouble thinking of smaller props to fill this in with (ie. on the dock, sidewalk parts) Here's another little update, any comments…
Super slick! I'd love to know a bit about your process! The info I could get out of your other threads you use a tiling texture as a base for the rock, and paint over with 3dcoat in the same perspective as the scene? Or is it purely photoshop? Either way, I'm super inspired and would love to tackle a scene in locked…
Is triplanar necessary? I thought of creating smaller rocks, UV unwrapping them, bake the textures and finally in UE combine the rocks to create large cliffs. If the walls are the same mesh, then they use the same UVs and I could merge them or instance them.
Hello again Polycount :) So over the past two weeks I have been learning as much as I can about rocks, never made them before and to be honest I knew there is an art to them (love looking through the Rawk thread here in Polycount, and after working on my own, I take hat off to you guys), I just didnt realise just how much…
ok, so this is my first shot at realish environment art, so let me know your thoughts. Im currently working on a rocky sandstone type area and thought of the rocks in halo 4. here's an example from halo 4: now here's my attempt (rendered in unity) what do you guys think? is this passable? I'm going blind to it lol
Almost never. Not once for Halo Reach, Uncharted 3 or The Last of Us (granted I came in on the end of Last of Us to fix bugs and set dress some stuff) All the rocks I made in Uncharted 3 were hand modeled. None of them are unique 1 to 1 textures as we used tiling textures and blends to make a ton of rock models look…
Not necessarely the "whole terrain" for a rock. Don't these tools work kinda in a fractal way? Would be handy if the user could pick out an area and apply erosion filters etc in a way that makes that part look more like say a 50x50m piece of rock instead of a massive mountain. Bottom isn't super important. I would be more…
Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…
OMG, I can't wait for this freaking show. It's the adaptation of the popular comic book. It premiers tonight on AMC. If you don't know about it, here's a quick synopsis, and review. It sounds like the best production quality ever by a horror show: "These days it seems that all the best stories have moved to television.…