I wonder if and how much people use such thing to kill plastic look PBR often makes in something like 2d "grass bed" material or dirt. What's called specular level before, or simply specular in Unreall . We had sort of huge rise in highlight brightens a while ago like what Ultra shader setting makes in SPainter .…
I would have to agree here, after seeing your last atempt I think you would be better served spending your time with pencil and paper and then, before you move on to sculpting you should first get a lot of practice poly modeling. Starting out with a blank face is not easy, even for some of the more advanced people here so…
hey there, its time to expand my Hard-Surface arsenal and trying to get better overall, specially on game models So i thought lets start with the USP's This would also be a perfect time to learn the zbrush hard surface tools for me, as i never used them. Thanks for visiting LATEST UPDATE ON TOP: Blocking out a Armored…
Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
lol of course you should practice more traditionally and definitely practice anatomy! If you want to be a good character modeler, or even a good person drawer, you need need need to practice anatomy! A good way to practice is signing up for some life drawing classes, sit somewhere and sketch gesturely people walking by.…
Hi I hope you are all well, I am looking to start/ create/ improve my tiling textures. I have never done them before! I have tried a few techniques tried to do 6 tiling textures. 3 of them are fantasy style - so Warcraft and 3 of them Scifi - so Halo-esq. I would love me some feed back on them, if anyone would be so kind…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Oh, there certainly are different learning speeds. No doubt. We all see that every day. If we both start at equal drawing level, and we both draw 1000 hours, we most likely wont be at the same level after that. That is where deliberate practice comes in. A lot of people think they practice, when they dont. Depending on how…
Yeah - basically the earlier confusion you had probably comes from the fact that most character creation "tutorials" show the steps like a factory assembly line (sculpt > retopo > UV > bake > texture). This is true to some extent, at the surface level ; but in actual practice, being able to build good game meshes…
...Taylor, is that you? While his comments were a bit rough around the edges Rhinokey was actually being very helpful. The fact that you want him to sugar coat his words makes me think you don't really want honest feedback. Just read between the lines, theres good practical shit there. :P I can imagine you sitting down for…