Her arms are proportionally too small. Notice where your hands fall to, length wise, if you have it flush against your body. Your character's arms need to be longer. You'ver arched her back way too much. It's not a neutral pose. Thighs and shins aren't proportionally sound. I'm iffy on how pronounced the illiac crest is.…
No they don't, if a surface is flat, it will be neutral blue, just like Max and countless other apps will bake out, one app shouldn't be giving out a better bake in the case of Marmoset. Even the 8M guys recommend XN for baking for Marmo in most cases by the way. Many people had the issues he's having and it has been…
There's a couple of things you could do. I wouldn't run an IK constraint on something that simple in realtime. I would use anim poses and blend between. Rig it in maya(however you like) and export 2-3 single frame anims, an extreme up, a neutral and an extreme down. In unity you can create a new blend tree with mecanim and…
I'd have to agree that you'd be better off with each project on its own page, with a main page with thumbnails. The proportions on the fire hydrant are very odd. The top is much too tall, and the body is a bit short. I'd also agree that a complete scene would be better, but you can't really just use your current props -…
Yeah it's pretty shocking what actually neutral colours look like when you're used to factory default monitors. Makes me wonder sometimes whether I should even be working with calibrated monitors since the majority of people are fine with grossly blue tinted defaults. Unrelated to your issue, but if anyone sees this and…
Hi ExevaloN, Welcome to Polycount. I highly recommend grabing an anatomy image of both the human head and human body off of google image search and then rotoscoping them. Getting a perfect anatomical foundation is critical. Always check the anatomy. If you don't it's like building a house by just eyeballing it, it usually…
I got 2 new screen some time ago, and i have been using both of them with the color temperature set to ''cool'', just because i liked how things looked, but i made some tests today and i discovered that the color yellow only exists in context when using the ''cool'' preset, so i guess that the recommended mode should be as…
Hey, Not sure why it is happening but when using Maya 2016 UV Editor my 12GB of RAM gets maxed out within 15 minutes :neutral: It seems to only happen if the editor is open. Anyone getting the same thing? I've put my PC specs below in case it is any use. PC Specs: AMD Phenom 2 X4 955 - 3.20GHz 12GB RAM Geforce GTX 960 Win…
So this is my first attempt on modeling a low poly character, he's a final project for a class I'm taking. He's based off an original character I developed which I redesigned for low poly modeling. Here's the original drawing that started it: A Hindu-inspired androgynous deity; the Piercer is a neutral god that blinds…
Me and my comrades are making a game in Unreal Engine atm and we need to figure out how the character can move around in the scene "any direction" and still be able to shoot forward, like second son: https://www.youtube.com/watch?v=MnGpfRBZWAc Example: Character face forward and shoots target, neutral shoot animation.…