Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
@AlecMoody: I will try the max threading adjustment out and let you know soon. I do not use Smartfan on my home workstation/gaming rig. The software I am using is highlighted in blue, the software that came with the Antec CPU cooling kit. Its Antec Grid I believe. As far as NRM map and AO clean-up. I was baking the object…
I would dare to say that narrative and characterisation hasn't improved at all since the NES era ;) . Unless we are talking about point-and-click adventures, but then again they hardly belong to the mainstream gaming. Graphics could be better. But, it's perfectly understandable, considering that creating exclusives is no…
sounded like good news until I read what easterislandnick said. I dont see how imposing the same restrictions as the film industry makes any sense whatsoever. I mean a lot of what we play is based in some fictional place with fictional characters and nationality eg.top ten sellers of last year according to CNBC street…
I needed a short break from the clusterfuck that is my own code, so I started working on this guy. I know this is pixel art, but it's related to low poly art, so you know. :) Very much WIP mind you. Graphicalgeek: His facial expression reads more like constipated rather then mad and/or evil. I would say to tackle the brow…
Thank you very much for your quick answer! That clears things up then. As I thought, you used the mask instead of the Vertex Painting to get the additional resolution, because, of course, for vertex painting it's important to have enough vertices for detailed painting. Yes! I actually read a LOT about the techniques in…
My fav part is the roof tile texture. It reads nicely and accurately even from the distance shot you posted. Top triangle roof could be bigger, but overall the top section of the model is pretty good. Lower half of the model needs more detail. Model in all the corner bricks to add silhouette detail, and look at all that…
Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…
Y direction is about the overall world axes, which way the XYZ axes are pointed in the 3d application. You can read a bit more about that here http://wiki.polycount.com/wiki/Coordinate Blender by default has the Z axis facing up, if I'm not mistaken.
Hey everyone, I'm back with a small update. I've only been tinkering with the layout, so theirs no eye candy yet d: Changes Made: * Pillars have been taken out and windows have been added. This makes the map feel more closed and makes less of the map visible from any given point. * The interior for the side buildings have…