Why overclock in the first place? This is going to be a very, very fast computer that will likely handle 99% of what you throw at it without breaking a sweat. You can always overclock in a few years when you're actually doing things that will stress this system, but, honestly I don't see any realistic need to do so now.…
This does not look like a crate, a machine or generator would be plausible, but the future has the same conceptions of space, as a crate the function is really not given if it exists to store goods Most of the time, real life has enough sci-fi looking stuff already as far as most basic props go…
http://www.microsoft.com/en-us/download/details.aspx?id=3387 http://www.microsoft.com/en-us/download/details.aspx?id=5638 (You will need the x86 redistributables from these links as the x64 ones will not fix the issues - wtg MS!) Have you installed both these packages? Marmoset misbehaved as long as I hadn't reinstalled…
My crits would be (i make lists and i can be quite blunt so please don't take offense) * the materials, it is currently one big lump of metal shaped into a capsule. which is making the entire scene one big grey mass. It is a space capsule right? so people floating around would be bashing into stuff all the time, your…
Thanks Jessica! Really appreciate it. Here is the finished version, thanks Jackson (Onelunglewis) for the awesome class! Final Specs: Character - 24717 tris Crossbow and Quiver - 5688 tris 2048 x 2048 body map (diffuse/normal/spec) 1024 x 1024 head/hair map (diffuse/normal/spec/flow) 1024 x 1024 crossbow/quiver map…
Honestly, most of my personal use tool look like yours. But when packaging them for release I typically do a few things. 1. Make sure they work on a selection objects. 2. Make as few UI updates as possible. 3. Add undo context. 4. Try to get modeling tools to work on EPoly or EditablePoly. 5. Look for bugs. In your tool if…
Well, for starters, if you are planning on building the whole shrine you still have quite a ways to go, and you haven't yet begun the fun parts. The model you have currently looks like the starts of a High Poly model which hasn't yet been sub-divided. There should be no reason for you to unwrap this as most of the detail…