YAY, E3 was fun, although extremely tiring. I hung out with SouL and Cricket for a good part of the 18th. Good times. It's nice working for MS. I think I only spent about $12, of DH's money, the whole trip.
-Finish School -Get job in Games Industry -Get appartment with the gf, hopefully downtown Van -Get my Xbox 360 repaired, Microsofts taken since Nov. 10th so far -Get cooler shoes -Do more snowboarding
wow, that sucks majorly. i still dont see why a company doesnt set up shop someplace here in KY. i mean the cost of living and expenses would be practically be 1/10th of what they are in NY, SF, LA and places...
Got class until the 16th, then doing an internship over in Seattle, meanwhile gonna get a little senior project work done on my portifolio pieces, and perhaps get MGS3 for myself as a present. Oh...and some time spent with family ;D
I had mine delivered to my work address, not bothering to check that the 16th was a Saturday. Office doesn't get mail on Saturdays. My son picked it up at Grocery store for the same price I paid, but didn't have to pay shipping.
Long time lurker, first time poster. :shifty: I'm currently working on the 11th Doctor's Sonic Screwdriver. Just finished the high poly model and now looking to do some baking. All and any crits welcome! :) (Shown: High Poly Model)
The Duke, a wealthy explorer of the late 19th century, has built himself a throneroom with all his artifacts in his countryside manor. Tools: Unity 5 MAAX! PS Quixel Suite Substance Designer/Painter Zbrush
NECROTHREAD, YEAH! Had an idea to make a series of late 19th/WW1 aesthetically themed guns for awhile now. Here is a WIP of the first one, using this as an exercise in design and shaders (all materials are without UVs in modo)
so btw i got a timetable for him, hope i can make it in time. sculpt till 17th retopo, uv and texture till 24th buffer deadline is 29th. also got his teeth :D
The last link in the OP (https://connect.unity.com/public/pages/contest/polycount.htm) explains when and where: I think that means this blog... https://blogs.unity3d.com Deadline was the 18th, so if my math is correct that means it's due today!