already done ^^ but 128 should be enough no ? it was 32 by default .. this is weird because when I Unlit there is no seam noticeable just when light is on in interior this is just bad :( (
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
how to model the middle joint of Y shape ?i just model two polygons but no idea to the joint ,need to use which technique in maya to joint smoothly ? http://imageshack.us/photo/my-images/138/63906018.jpg/
Hi ! The material preview of Maya, on a sphere, is really boring, I could not recognise my 128² tex on spheres. Is there a way to show materials on other premitives or just on a plane, in the Hypershade ? I searched but didn't found anything.
Hi all! I show you my last work. It's a katana I made for a character I'm texturing this days. 11k tris aprox. Texture 2048px What do you think? Thx ^^ https://www.artstation.com/carloscg
Just thought I would let you guys know Filter Forge is having a 70% off sale right now. Professional version is $119 compared to its regular price of $399. Pretty cool program.
Gotcha. and i hear ya on the heat. About 105-110 daily here :) Will kick your ass for sure. Anyway. can't wait to see the bake/textures on this beast. Should be pretty epic.
Hey Armagon! I can kick this thread off with a great release of 110 Free Bolts by Eat3D - as far as the sharing is concerned, I can neither confirm nor deny that there is something in the works. ;)
I took more screenshots of awesome graphics in Rage, than every one of my other 116 Steam games combined. The game looks awesome, despite some texture resolution issues.
Probably a gamma issue. I'm not a Max user anymore so I don't know the particulars, but it looks like max is displaying your renders at a lower gamma (1.8?) then the output (maybe 2.2)