Updated with links to each posted section 01_Intro Brief history of Unreal, and links to documentation you should be familiar with. 02-Setup Information about setting up packages, and naming convention examples. 02B-Quick Scene Setup This answers a lot of the common questions people ask as they are just getting into UDK.…
I get this error and I can't see any render view or render anything obviously cause I can't get the render view to work, I waited all day to ask this, though when I was working with this file everything was fine... I restarted and the first thing I did was load this up, so if anyone has any ideas I would love to get more…
hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…
Whenever I have 3DO up, working in DDO and doing things like using the Color Picker, quixel suite will crash and generate these errors: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SUITE.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 546c3e35 Problem Signature 04: System.Dynamic Problem…
Vig: sorry for answering it now. I've tried the led glow and its not that bad but it gives the eyes some kind of zombie flair and I've decided that thats not what I was looking for.. so the eyes DO have a bit of an glow to pop them out a bit but without being noticeable. hey levus!! yes the whole model is a bit stylized…
depends. for me, quadro makes a difference as one part of a quality machine. my home box - an intellistation with a quadro fx - is all round rock solid. max hardly ever crashes and i think i saw the last bluescreen in early 06 when i installed XP on it the first time. however, the whole machine is max-certified so it's a…
Hi guys, I recently downloaded the workshoop tool for DOTA2 to make some particle fx, but I have some issues. All the dota2 vfx I'm playing with are .Vpcf files, which I'm testing in my test package: Steam\steamapps\common\dota 2 beta\dota_ugc\content\dota_addons\test but I can't see in game (which run with the…
(Apologies if this is in the wrong section, I'm pretty new here.) [Update: 2/06/11] The list of things that need doing has been added to the community page, and can be viewed here: Part 1: Part 2: [Update: 1/06/11] Due to some concerns raised here, allow me to clarify something: I will state here and now that no third…
yay! [the compliments overwhelm me so much that i don't give a rat's ass that u spelt my name wrong !] im glad u see some improvement in my art. the advice is clearly helping me. so... notes: - keep doing thumbnails - keep away from lined paper - make sure that u listen to Gauss, and others [if they're kind enough to crit…
[ QUOTE ] OH WOW! that was it! its the SCALE! [/ QUOTE ] Told ya! Usually xNormal shows a warning indicating this if radius <1.0f... you had bad luck... was 1.2 so didn't see the message box hehe... I should increase the warning to 2.0f it seems. The cause is that I use an "epsilon" error margin for floating point…