If any of you are wondering what the parts of the Maya scaffold I have completed 8 years ago look like, look below. Now this was made entirely in Maya without any sculpting tools. Just ordinary polygon tools available back in 2007. It will make a good scaffold for ZBrush.
Ha my bad I watched 1 set of Digital tutors and just assumed everyone talked like him.... :P LC is Light Cache and Sub = subdivisions and i brought my threshhold down to .001 I will let ya know after this week of rendering JK :P
Kim Jung Gi is an amazing artist! I bought his 2011 sketchbook a while back and I still look through it for inspiration. I HIGHLY recommend picking up his sketchbooks. http://www.parkablogs.com/content/book-review-kim-jung-gi-2007-2011-sketch-collection
Tweaking some values, mainly changing opacity from 0.2 to 0.7 as seen here should give a better effect. https://wiki.unrealengine.com/Two-Sided_Foliage_Material edit: and I think the white leaves are from your normal map, the it may be so extreme that it's pulling light as if it was facing 90 degree's.
I would get unreal tournament 2007 collectors edition for the tutorials worth the 59 bucks. That's what I did. The tutorials are really good. It's mostly for the mapping part of it. For low poly modeling you can go to poops site www.poopinmymouth.com and this should help as well. http://lounge.ego-farms.com
While his words are quite condescending, I believe that there is some truth to what he is saying. Gears is an outstanding game, but it does lack a certain lasting appeal. I don't see people playing it years from now. It'll hold me over until Unreal Tournament 2007
I think that it might be 360 exclusive because they are also making Unreal 2007 at the same time for the PC so I would imagine they don't want to have products competing with each other ? Maybe down the line they will have someone do a PC port. I hope so anyways !
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
The videos of this Humane Rigging series are freely downloadable, as they're part of a CC-BY-licensed collection called "Open Movie Workshop": https://www.blendernation.com/2007/11/08/blender-open-movie-workshop-dvd-series/
Any idea if it's possible to create them by painting in 3D Coat by any chance? Don't really want to keep SP installed just for this. There's also a flow map painter standalone: http://teckartist.com/?page_id=107