Just gave it a go. I was kinda hoping for more of a "hey lets go back in time and F stuff up!" kind of feel. But it was pretty fun mowing down enemy soldiers with those overpowered guns. It'd be kinda cool if enemies after X kills in Y seconds would just turn tail and run from you, and the game became a sadistic "run down…
Welcome to Polycount! I gotta say that boat is awesome hehe :P There was a environment competition called the Unearthly Challenge not so long ago, why dont you study their WIP threads: http://boards.polycount.net/showthread.php?t=55763 its quite simple start blocking out the overal scene and then in new scenes start model…
Well, you are involved in mod work, and that certainly helps. I REALLY REALLY good thing to get yourself focused is to work on something where you have to produce X in Z days. The contests and challenges are great for this, but only if you push yourself to not just do the ones that interest you. Essentially, you want to…
High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…
I broke down Syndra's outfit into a few areas — clothing, floaty elements, and crown. Since the crown is the most important part, I'm going to tackle it last, to make sure I can spend a sufficient amount of time on it, while still not having to rush the other areas. 1. Clothing. One issue I tend to have trouble with when…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
I've played it off and on for years now and I have to admit that it really isn't all that time intensive as everyone seems to make it out to be (You can train enough skills to be a PvP pilot in less than a day). Sure, skills train in real time (which can take anywhere from minutes to months) but by that same token you…
Lumion is looking for a Visual FX (game) programmer (HLSL/GLSL) Are you a talented shader programmer/artist looking for a new challenge? Do you enjoy writing shader code, have a strong drive in researching and applying new techniques, and love creating new jaw-dropping effects? We are looking for you! Lumion is a…
Hello there! I'm new to the forum but was hoping I could maybe get some advice / insight on a project I'm currently tackling. :) I'm working on a relatively simplistic stylized volcanic island for a VR game where you fly around with a jetpack (visually and conceptually similar to something you'd find from Nintendo: Mario,…
Hello Everyone, We're looking for a VFX artist to join our team and help bring worlds and characters to life in games such as God of War and other blockbuster titles. Check out our studio here: Valkyrie Job Description The ideal VFX Artist will have both a strong creative and technical background and will be able to…