Agreed, a few bevels won't make a dent in the fps and they'll help so much. Like Shep mentioned it will help average noramals around the corner. This thread covers it pretty well: http://boards.polycount.net/showthread.php?t=50588 I think there are a lot of micro scratches and noisy damage details that are kind of robbing…
whoa,well in answer to your Qs here are the specs -main engine delivers 500flippawatts to subsiduary magnetic tracts, that provide roughly 1000 (shire horse)BHP per wheel and really quite alot of torque in the joints. - main artillary guns- stores ammunition for 30 volleys (space saving new technology that requires no…
Caching works. Thank you;) The thing is that the geometry I'm deforming is about 500-600k polys, so simulating it isn't really an option since the scene becomes unworkable. It also increases my render time alot, so I figure if i can store the deformer data somewhere I'd solve a lot of problems. I just hope my computer can…
hey all. thanks for the good comments. @ snake85027-- i see what you're saying, but at this point i am trying to go simplistic.. i made it a point to keep under 500 tris.. i think they're about 478 right now.. however, i dont think 1 edge loop round the biceps would hurt.. i'll play w/ that @ tanka-- actually.. that was a…
I've got the Corsair HX550 (or 520? something around the 500 Watt mark) and it's totally silent, even when gaming. My old ATI graphics card fan used to do a similar thing, though.
well, seems you want to avoid version 8 if you're using vista. Seems it's causing bsod's http://gizmodo.com/5047721/itunes-8-causing-huge-problems-bsod-for-vista-users
Haha, thanks mannn XD Yeah I'm trying to keep this low poly - according to our guidelines I could technically use up to 500 tris on this prop, but this particular concept looks fairly simple so I don't think I'll need much more than 100 - I'm hoping to make this pop through the texture. I have a question about texturing. I…