For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
thanks for the feedback guys, yeah its an interesting one. I feel as though my character work is not really progressing and that i am only going to be judged how well I can do zbrush cloth lol. I started out as a texture artist and i really enjoyed that, but the sculpting thing just irks me at times. I mean jeez all that…
Hi guys, I've just finished up this likeness I've been working on for fun. I used Skye Edwards as reference, hope I was able to get it close. Please feel free to let me know what you think. She's all done in zbrush with fibermesh for hair and composited in photoshop. Thank you
Hi everyone i trying a likeness of hugh jackman's logan movie look , i tried all day changed so many shapes but i am still not getting a glimpse of him . i am at subdivision level 1 i don't want to increase the subdivision unless i get something. i am making his latest look but i am taking his old looks as a base because…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hi. I'm applying for a job where they use Maya for sculpting blendshapes and I'm coming from Modo/Max/Mudbox/Zbrush, so I basically know nothing about Maya. My question: is it at all possible to sculpt using something that behaves like levels in MB/ZB? I found some confusing tutorials that sounded like maybe perhaps…
Hey! I'm currently working on a Sean Bean likeness. I'm not sure if he's recognisable yet, but I think it's slowly getting there. I would appreciate to get a few other pair of eyes on this, so if you got a few minutes, feel free to jump in and comment/critique/draw-over. Thank you! :) PS: do not mind the ears. Aside from…