Hey all! I'm having a bit of an issue dealing with Maya fbxes imported into Max. Meshes from Maya come in with explicit normals instead of smoothing groups, but the only way I know to change that essentially removes all smoothing info and I have to start over with smoothing groups. I would like to avoid this and find a way…
Not the first thread on the subject, but I was hoping that some of you more Maya-savvy folks out there could spare a minute to enlighten the not-so-elucidated on some basic niggles for someone making a more serious move from Max to Maya. In no particular order: 1. Is there a script or native function for just selecting a…