hey all. i was just running some tests with the new dx11 features and man are they awesome! here's my results from subsurface scattering. just thought id share this with you. :D the only actual textures in here are the AO and Normal (and heightmap but i ended up not using it as a heightmap). all color is derived from…
Cross-Post from the Quixel thread. This is a little piece I started to mess around with the new DDO and NDO, the plan is to build a whole scene around it. Crits and feedback always welcome. Textures in Quixel SUITE, rendered in Toolbag 2. Cheers all,
A piece I am slowly (SLOWLY) working on. Will update occasionally to show the progress. Here is my first blocking out/ refinement progress. Any thoughts/criticism is welcome.
Because i am not getting any response, and i want to finish this asap i will open a thread. Sorry about that. http://postimg.org/image/y2qv8jhpt/full/ I tried to model this for 3-4 days, whatever i try i always have some issues with the mesh Especially the circle in red (the hole) and the red arrows. Any help pls
Hi, I'm a 3D artist
looking for projects to work on: props, weapons, environment objects - design, modeling, texturing. Portfolio: https://www.artstation.com/artist/danielsaczanow Contact: danielsaczanow.cg@gmail.com Discord: DanielS#9965