Working on a project and decided it would be a good chance to learn Substance. Finally was able to bake maps and started messing around with some materials and layer painting. Just a start! Will keep posting my progress in this thread.
I'm currently working on a set of tools and materials in Substance Designer themed around sci-fi/hard-surface. First off I have a tool used for placing screws/bolts/rivets in Designer or Painter. It has crazy customization options, and I've already gotten a lot of use out of it.
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Hi I hope someone can help me with this problem , seems the Substance subforum is stuck and I got no answers, anyone can help me ?https://polycount.com/discussion/227638/problem-baking-a-simple-bottle#latest
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…