I'm currently working on a set of tools and materials in Substance Designer themed around sci-fi/hard-surface.
First off I have a tool used for placing screws/bolts/rivets in Designer or Painter. It has crazy customization options, and I've already gotten a lot of use out of it.
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The tool has a parameter to control the bevel. Though I opted not to put it too high by default.
Those aren't all the options, either. You can also control the rotation, scale, distance between points, color, depth, and bevel.
I also figured out how to make the .GIFs a lot more efficient
They're on my Gumroad page in my signature, if anyone wants them. Completely free.
Not much to look at, but it's stupidly useful. You can control the X/Y scale independently while maintaining the same curvature, as well as the rotation.
And here's how it looks inside the previous kevlar material after masking it off based on the height map.
I'll have to split the alphas into multiple folders just to make it a sane process finding the right one.
At the moment I'm sitting on 8 different interior details, 6 different middle details, 5 different edge details, and 5 different shapes.
I'm still not making multi-Alpha brushes though. Screw the hell out of that.
Also, does anyone know how to get substance designer to stop showing tiles of the image in the 3D viewport when using height maps? I've been painting them out by hand
It was inspired by Genji from Overwatch