Hey polycounters! So, I'm in my last year of school and have to make a demo or a part of a game in UDK. I have the next 6 months (including summer break) to complete this project. I am an artist and not a programmer, so my goal is to create mood and story, over interesting game play. My main focus is concept art, so I'm…
I should clarify first that I did not work on this game (even though I would have liked to, like push the graphics more) but this game was already started before I joined the company Soap that I work for and finished just recently. The reason why I post this is because the other devs here are sometimes lazy slackers when…
Not sure if some of the folks have mentioned this. If you're going to go 3D, I strongly recomend learning Max or Maya and learning the fundamentals. -Correct anatomical proportions (seems like you already have this down with your 2D experience). -Correct topology for body parts. -All the required edge loops for later…
If you haven't read through it already, I'll refer you to this polycount wiki section for some good reading, specifically the summary and information under "Education": http://wiki.polycount.com/wiki/Game_Industry I don't like to comment on the college thing specifically since I think it really just depends on what kind of…
I think the reason why people give less comments is simply because unlike a few years ago, there are now more places where one can see cool art ... in less clicks. People can log on to FB or Artstation and be bombarded with cool art. Whereas coming to polycount just gives people ... three pages of text links (2d, 3d,…
Polycount has a record for being brutally honest sometimes, not because we like to be mean but because we care and want to push people in the right direction without wasting formalities, with that said: obviously yes the website needs a overhaul as it looks like early 90's and even the writing has a very bad taste (to much…
Cholden - Thanks for the feedback, I shall continue down the sculpting route. Would you suggest the speed sculpt route to produce lots of likeness sculpts or to focus on full body sculpts? I just checked out your sketchbook thread and dammmmmm! Your sketch a day's are amazing. I really want to improve my 2d painting but I…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Hi, I have known of the Polycount site for a while now but totally new in terms of posting to the forum. Just a little about me. I am a 26 years old Kiwi from NZ, currently starting out fresh working as a 3D modeler for an animation studio here in Japan (was an illustrator back home). I knew nothing about 3D before I cam…
There's a serious vacuum of 2d buzz in p&p despite it being host to a bunch of badass artists. So this is a thread, primarily, for the 2d guys, but no experience is required. There's no competition, just a broad theme for us all to work on and share. We all work on our own stuff in school or work and our own threads, so…