Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
So after pouring over the Samaritan documentation, and seeing that they used Hair-Farm to generate splines for his hair, and then used some shader wizardry (ffffffucking wizards!!! >;E ) to make those splines turn into flat planes when the camera hits them. i decided to have a crack at it! Hair-Farm is fantastic. it's a…
Is anyone here familiar with the MetalSL shaders that come with 2010-2012? Every time I try to load a shader it gives me this error. Loading XMSL Errors: Unable to open file 'utils.msl'. missing shader class: Matlib_color_passthrough The file has no metaSL surface node. What do you guys think? Someone suggested having…
Hey Guys, You can check out my profile here: http://www.weheartit.com/jocose I have a lot of bookmarked and saved reference/inspiration images/videos. Gigabytes of it. Awhile ago I started looking at sites to share & organize this content. I looked at ffffound for awhile but it's invite only only and had a very limited…
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
Hey guys, started a smaller piece to exercise my stylized technique. I'm done with the sculpt, already got pointed out by some people that its a bit too stiff/straight and should feel a bit more dynamic and it needs more weight. So i'm adding an ffd on the whole thing and i'll fix it before I start texturing. I've also…
Hello guys, i am working on this kind of m35 german helmet with the wire on the top like this: I have already made the wire and the helmet, but when trying to put the mesh it becomes all flat looking and its impossible to alaign it properlly. I have tryied using FFD cages and cylinders and tryied sperify, but its not the…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…
So I want to add a toon style character in to the UDK engine and animate it. However this toon character does not have perfectly spherical eyes rather it has flat eyes. Which I could animate in a modeling program with the help of lattices or FFD boxes, but that does not transfer to UDK. Or I can animate it my animating the…
I recently got into FFXIV, and I am really enamored with the lighting in the game. I especially like the way the light reflects off of the models. By your opinion, what would you say FFXIV used for lighting? Image Based Lighting or Physically Based Lighting? I'm just starting to understand what those two are, but I…