Hello, I am Long and i from VietNam .This is the first time i post a topic, and this is a wip that i doing to partipate in 11th car render challenge. i mostly work in Maya and 3ds Max, but this time i use blender to do this. Let see how it will go! work: ref:
Hey guys, I've been working on learning UE4 by making this castle ruins environment, so here are some WIP shots. Comments and critique would be much appreciated. The next thing I plan to do with it is fix the black dots all over the ground on the vertex painted parts of the ground mesh. I think this is happening because…
Oh those are some nice suggestions. I really like that attachable stock option but I can't find any reference pics other than the one you posted. Any idea what it's actually called? New wip in marmo with SIZE WARNING: 70MB http://skins.thanez.net/spas12/wip2 Front sight post is too tall, I know. Something is wrong with my…
Thanks guys :) @thatanimator : Well, it'll be time consuming as the lowpoly will be 150k+ tris. I do a combination of hand+automatic retopology in modo. Smaller, more detailed pieces are exploded from larger pieces, every mesh is cage baked in Xnormal, then the baked maps are transferred to the final, non-exploded mesh.…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Hey everyone, I have a plethora of issues / questions regarding 3ds Max. To make for easier reading, each question is numbered before going into more depth. 1) Is there any way to change geometry after already skinning a model for a CAT rig? Aka. Why is this happening to my model?! I've just finished rigging what is one of…
Hello. This is my first post here at Polycount. I am posting on here under the advice of my lecturer, and also because I think critique should help self development a lot quicker than trying to figure out all of this on my own. :) The aim of my current assignment is to create a 3D character, rig, and animate them. The…
Thanks everybody. @ ScudzAlmighty : Yeah I will probably do his longish hair but I am not sure if it will be braided or free flowing. Probably going to stay away from the girly winged helmet. @ Jackablade : Thanks, BIG hammer for the win. I think he will be more like the "Nordic Thor". Still just blocking out.