Anyone ever try these things? Im on a computer probably 12 hrs a day minimum from work to playing games, if im not playing hockey im usually on a computer. My eyes got bad a few years back, i got glasses and the usual i was just curious if anyone has tried these to reduce the strain Nick
ive had that happen to me on an older pc with a bad graphics card. usually what it seemed to do was make clones of my document as i rotated, usually clearing the document and redrawing out the tool helped. maybe try that?
well when it comes to scales, usually a good photo overlay will do the trick. But if you insist on painting scales, they are usually circles, not square. The scales you have now remind me of the lizard in the old spider man cartoon.
To fix this problem you need to upscale your mesh with (size in deformation panel) I do an upscale of 800 and run the script, after just need to do a -800 to go back to is original size. It's seems to be a problem with the size of your mesh.
Yeah, usually I'm like w/e about the commercials, but the newest one is fucking garbage. Like others said, they come off even more arrogant than usual, and actually probably more desperate I think than anything.
my nightmares usually invole my teeth falling and becoming all rotten, when i wake up im glad it was a dream :S and also where i fall from high places and at this time i usually wake up.
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Time to focus on an art test. Finish this later. koryface: nice duddde. SSS illuminates surface evenly in tissue, and is usually clearest against contrast (hiding the light source usually). ex: Sloppy paintover; That hand should be more like :
Usually you need some kind of specific solution to get stuff like that working, it's usually sorting issues that stops you. There might be some override in the material? Force Forward Rendering on something maybe? That's just a long shot though =/
Nothing wrong with not having much of a story, I actually meant it as a compliment :) It's usually best to keep things simple when it comes to these types of games, trying too hard usually ends up messy...like the recent COD games.