I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
Hi everybody! I`ve started this environment a year ago and first I wanted to finish it after the break. In this topic I will share the phases and the artworks. This project consists of too many assets but the most important part of it for me is the modular house construction tools (blueprints) I created using the visual…
Hey guys. For my Key of Ethios project, I wanna have the designs for the environments be completely over-the-top elaborate and/or impossible. Kind of like what they did in Eternal Sonata: The only roadblock I'm facing is that I'm not really that well-versed in designing environments, which is where using reference comes…
Raven 4 Studios is an Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a talented environments concept artist to help develop a high quality game. You will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. This…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
Hi-Rez Studios is hiring an experienced Environment Artist to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we enhance and expand our online action games. This art position requires an excellent comprehension of…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Senior Environment Artist, Warhammer 40.000 - Dark Millennium Online Job Description: We are looking for an experienced environment artist to help design, model, and texture awe inspiring game worlds. Candidate should have a strong sense of design and an amazing attention to detail. The Senior Environment Artist works…