Greetings. I know I'm extremely late ... I had a surprisingly busy month's. Had my first art test (actually had the second too) which made me really happy still don't have any answer from any but learned a lot for it so was really worth it! Well the piece in itself would still need a lot of refining but in like 12 h starts…
I don't really have a visual issue, I was just looking at the preview in toolbag (the little normal map thumbnail) and it looked really bright, so I assumed something was wrong. So If I bake my 16-bit tiff with xnormal, load it into Photoshop where I'm working in sRGB colour space with gamma 2.2, and I do some editing then…
Outsourcing is becoming more and more common. It's basically contract work on a big scale. You hire an entire team rather than one or more single freelance developers. Some people now call it 'Distributed Development" because many people still think "cheap", "bad quality", "boxes crates and barrels" when they hear…
I completely totally and utterly disagree. I've had my macbook pro 15 inch for 2 years and it has been amazing. its got a 2.2 gig processor with 4 gigs of ram, granted the graphics card is shitty, but most mac graphics cards are(the one gripe i will ALWAYS have with mac is the lack of customizability) but I can work well…
$1500 is hardly a lot of money when you consider the license costs for software like max/maya. in fact, if you were contemplating making a game and had say... a $3000 budget for ALL your software licenses, i would probably recommend - Blender (free and fantastic) Unity ($1500) Photoshop ($20 per month? so $240 for the…
We've talked about this before, but I'll say it to everyone. The washed out colors effect is a gamma correction problem. OpenGL expects a gamma of 1.0, and Windows is 2.2 usually. I'm not sure who's fault this is actually. It might be you or xNormal. Setting up a color correction workflow in Photoshop usually fixes these…
2.3.1 2.3.1 is here! For this release we've been focusing on axing all the GPU realted crashes and issues people were facing with 2.2/2.3, please let us know if any issue remains. Changes: * [Plugin][Photoshop] Allow to specify which material/stack/channels to export * [Scripting] Function names had some inconsistencies…
Update #2.2 I've finished a basemesh blockout. I have changed a layout of the room a bit to compensate for the pillars. I think it fits in pretty well. Mades some braziers and torches but I didn't put fire on for my computer can't handle that many particles. It can barely handel High quality of UE4, but I digres. Now I'm…
I have a relating question here. Does anybody know how much the memorybandwidth of the videocard matters in how fast Painter will run? In my experience I get smooth operation at 2k, but once I move to 4k I get that red bar at the bottom of the viewport with every operation. Is it the lack of memorybandwith that causes it…
Hi everyone. :) I think this may be my first post of content on this forum. I'm getting back into poly modeling and game stuff after a long hiatus. I was hoping that I could get some C&C on my texturing work so far with this one aircraft? I'm not very good at painting and I'm only slightly better at textures. At the moment…