Blimps eh. After all the hoo-ha on the website, I thought this'd be something a bit more new and exciting, but at least it looks it'll make up the complete redundancy of Bioshock 2. Lots of info here too. http://au.pc.ign.com/articles/111/1111864p1.html
yeah, i got a HP TC4200 Tablet PC with Sketchbook Pro 1.1, still getting used to sketchbook pro.. none of my sketches look as good as your stuff though.. Love the tablet so far.. just need to get to coloring some of my sketches..
[ QUOTE ] Now's the time for UK folks to buy American software for download, it's nearly $2 to a quid If they'd released this a few months ago, it'd have cost about £100 more even if the USD price was identical! [/ QUOTE ] True, but the total charged was £190. VAT is a bitch.
Here is what i have my arena net challenge looking like now http://desmond.imageshack.us/Himg193/scaled.php?server=193&filename=bakedarenanet4.png&res=medium http://desmond.imageshack.us/Himg148/scaled.php?server=148&filename=bakedarenanet2.png&res=medium
Wow that's pretty impressive. So why is the price difference so major between the two types? On Amazon it's listed as $472 and $279, a $193 difference for just one inch? Or is there something else I'm missing? Cause otherwise the 23" one goes on my buy-list.
the most annoying transparency problem I have seen is like this example from Xoliul's shader thread: http://boards.polycount.net/showpost.php?p=1075588&postcount=195 this happens with HLSL shaders and I was under the impression it happened in cgfx too, but if not then I will be fully converting to CGFX.
OK, I think I've figured it out. For UDIM, each UV must have it's own UV tile even if it is a separate material. 0-1,1-2, 2-3, etc. Unlike putting each object or material in the same 0-1 UV tile for conventional texturing.
Tim knows his shit. Worth a read! https://www.polygon-academy.com/tips-for-artists-struggling-with-motivation/ Excellent replies in these! https://polycount.com/search?adv=1&search=&title=Motivation&author=&cat=131&tags=&discussion_d=1&comment_c=1&within=1+day&date=
On the other hand and just to nitpick, only the SC2 screenshot above in undoctored :D All the rest is promo material or scenes rendered with game assets but with better lighting/res and less texture compression, or scened compositions (proof ? the Borderlands and Brink are both the exact same composition 101) :P