Hi Polycount! So, I've always kinda shied away from game-art, because to be honest, the workflow makes my head spin a little bit ... But I wanna give it a try, and I think this will be a really funnn project to start with. I just marathoned through Gravity Falls a couple days ago, and was pretty blown away by it. I love…
Hola, I made a Viewport shader for Maya. Currently it supports all the usual textures (spec, diffuse, normal map), plus a binormal switch for the normal map that makes your UDK-normal maps look good too. There is no gloss map support yet. There are two point lights which will require some further tweaking by me. But they…
Hey everybody, I'm going to post of my DE scene progress here to hopefully get some feedback. My portfolio (Folio) is very heavily fantasy/medieval themed at the moment so I figured I should have some solid sci-fi work in there for a bit of variety in order to appeal to more freelance clients :poly142: Here is the concept:…
hello guys..I really want to thank u gys for all the help I have gotten here. I finally understand rigging to about 80 percent.I wanna ask about facial rigging.I am thinking of using blendshapes which I completely understand..I also understand how to use bones to rig a face.I am thinking facial rigging with bones gives…
Hey, this is sort of a dumb question, but I just want to make sure I'm 100% on this before I UV everything on my mech. If I have a piece that's symmetrical, and I want each side to have the same texture (so I can overlap them in the UV grid and save space), would I need to flip the normals of the UV set I flip over to fit…
I am an 3D Character Animator seeking work. Please contact me if you have any animation needs. I have 4 years of experience working in game development, and animation pipelines on numerous independent game projects working as a rigging artist, graphic artist, and animator. I am highly proficient in these areas and I am…
Hi I'm doing the MH-6 Little Bird helicopter, possibly meant for the UDK engine and I got a few wonderings about the highpoly, how would you create the highpoly for this one? I know there's probably not a specific way to do it, but a few thoughts and ideas from cunning people would be greatly appreciated. I'm having a hard…
Hello people of polycount I am new here. I am also a noob, still got about 2 years to get to college so I'm trying to learn as much as I can, meanwhile I'm working on a small personal project, I wouldn't call it a game because I probably wouldn't be able to finish it but I'm doing my best. Anyway, back to the task at hand.…
Hey everyone! I had a quick question for you all. I am working on a character that will be going in engine, and right now I have all my normal maps and AO maps baked out and I wanna test this out. All my maps are baked at 2048. So that means for just the head theres a 2048 NM and a 2048 AO, body is the same. This seems…
Well i figure i have enough progress on this to make a port,this is what im working on now. A Vought F4U Corsair. I have always been a big WWII nut,expecially of the prop fighters and when i began learning 3d it was one of the first things i began to model. So i wanted to make a new model using all of the knowledge i have…