spiderDude: thanksDude! nightFlarer: hmm, it's actually a photo-based skin texture, the lighting and layer fx in photoshop might be washing it out though... prototyp3: Haha, yeah those were a problem area for me, trying to keep the but defined and sexified while still looking "real" and not having fold lines that make it…
First off combine your threads just post your props here as well and make your images larger at least 1024x768 or larger renders these images are so small its kind of hard to see whats going on. Your presentation needs work its hard to say anything about your work when you can't tell whats going on. For your…
One of the current personal projects I'm working on is a Subway interior, I decided to work on this project to try to improve my texture skills, for this I thought a more gritty horrorish like look would be suitable, since there would need to be a higher level of detail, the project is already very far along already, would…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Maybe.. just look at the model from sketchfab and switch to wireframe.. and after five minutes.. It might also be a great idea to have some looks a the great sphinx of giza..
Heres the shaded wireframes of low poly, sorry for bad quality, I couldn't manage to do a render and keep the wireframe on it (without the whole thing being see through so I'mm using the snipping tool on windows. (also included Reference photo if that helps) For the lace detail, I'm not sure how the alpha thing would work…
Hello there, let me start by saying i haven't worked in a studio yet, i am nothing but a newbie but i want to say a couple of things that come to my mind, which i believe should be mentioned. First of all i loved that video you posted, it's the first time i see a video related to houdini and i can say it's rather handy…
Just to let people know, we are now releasing the character art test publically. These positions are still available so should you wish to apply then please see the first post. Just a reminder: we are unable to offer international visas for this position. RuneScape Character Art Test Deliverables for the art test Dagger…
Model and textures look good! But you're asking about the presentation. I think it could be improved. I'm not getting the reason for the "gears" background design. Doesn't fit the theme of the model itself. My first impression was smoke coming out of the barrel. Then I thought maybe it was the revolver cartridge. But it…
Yep it has always worked better with many separate meshes than one whole mesh. The reason being "adaptive degradation" (shortcut O) is handled on the object level not sub-object level. Adaptive degradation will turn off map slots and even downgrade materials to their base color. It does this on objects that aren't selected…