That is not helpful at all, could people just stop posting stupid one-liners on this forum that are just a waste of space? While it's a good resource it's extremely hard for a beginner to just "begin" there. Anyway, the first response in this thread is good. Here's how I got into 3D and some advice: Personally I started…
Good read. He makes some good points. I mostly walk away with "why, what worked in doom won't be translated into modern shooters any time soon" Dooms mechanics would work but only in some abstract kind of game where realism is suspended. Player speed is cranked up, the need for cover is inconsequential because most attacks…
Are you guys using the actual Undo or Step Backward (in History)? Undo actually doesn't change the layer for me, but Step Backward does (in CS3). Unfortunately, I prefer to rely on Step Backward because I can go back multiple steps more easily. This "feature" is useful for making Actions that need to know what layer is…
Im having trouble with imports, it completely crashes my UDK, it doesnt even respond when I use end task on task manager or the click the close button, it just freezes. model info: Tris: 1362 texture map size: 2048 x 2048 normal maps 2048 x 2048 specular: 2048 x 2048 Custom collision mesh made inside max 2013 I cant see…
Apparently now its BACK to NEXT YEAR part of the email I got from demandprogress: "Wow -- That was close: After threatening to hold a vote this week, the House Judiciary Committee just cancelled tomorrow's hearing on SOPA! WASHINGTON POST: The House Judiciary Committee confirmed Tuesday that it will delay continuing debate…
Hmm likeness apart, there are standard you need to set for yourself. Someone said an asset is never complete, in a sense that's true because as an artist you want to keep on polishing your work forever, making it better and better. They key here is that you need to work on the whole model together. Don't polish just 1 area…
ahmfg... can't stop doing these... all those wasted years trying to do realistic observational stuff :poly122: (jk, but these are really fun :P) super special fun time sketchbook exclusive wip shot... kinda :P Forgot the final step: walk away and make some tea/put blade runner in the dvd player, then come back and realize…
644 hours in 6 months, wow! Tell me more about it: How many hours were you doing a day? Were you only watching the video once? Would you have any advice to give me? I actually follow the steps while watching and put the video on pause to do what he does on my own project. It's an average of 1.60X the time of the original…
Hi there I have two screens, and i prefer having PS on one and 3DO on the second. The only issue i'm facing is that whenever i have 3DO in fullscreen, as soon as i apply a new material or anything like that, it somehow jumps in between the two screens which is really annoying. And a second question i have, will there be…