Yeah, in this case especially you'd just use a tiling texture, as the detail is all uniform and easily represented that way. There isn't really any unique detail here, so it doesnt make much sense to use a unique layout. Your texture resolution is going to be much lower that way. You can get the soft bevels by just using a…
No, its very close. Unity for example have Otoy Brigade path tracing implemented right now for realtime use- to be introduced publicly this year, and GPU manufacturers are following suit. We'll probably also see audio tech this system for sound propagation too. I give it 5 years until the PC master race compete to see who…
I will throw my two cents here. Have you guys thought about working in CG company doing realtime stuff? I'm asking because there may be new trend on the horizont where CG companies that till now produced cinematics for games with a help of Vray, Arnold etc. may start to switch their workflow to realtime engines. Crytek did…
nope -realtime lighting is much faster and less time consuming for the art team as one time/weather cycle needs to be set up for all outside envs (maybe more if you have very different locals, but still just variations) all map/level/env artists need to worry about are small local lights. -baked lighting often requires…
Aren't the confusion and misunderstanding also coming from prerenderedCG assumptions being brought over to gameCG ? Like, if you check the available map slots in max that's what you have: http://www.cglearn.com/tutorials/max3/11_materials_still_life_pt1_23.jpg It dosen't mean that all these need to be ported to an engine…
Back in the 1950's, Dr. Wernher von Braun and his rocket scientists dreamed of travelling to Mars. Enter Collier’s Magazine editor Cornelius Ryan. He put Wernher and his people together with concept artists such as Chesley Bonestell. The product of this union was a series of articles entitled "Man Will Conquer Space Soon".…
Hey! Thought I'd get one of these set up, in an effort to start documenting whatever I happen to be working on more regularly and just to broaden my sources of crit :) This has been a small project I've come back to every couple of months; taking work that was pre-rendered and moving it to realtime, seeing how far I can…
Hey Polycount! It's been a while! It's been crazy at work for a good while and I've just finished my contract so I'm going out of my cave again. Yay! Feels really good to do some personal work again. I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for! See more…
Hi All, This has been my project for a bit now. It is a true indie app. I created all of the artwork/UI and co-designed the app working with one coder. Pixel Board is a realtime drawing app. You sign in with facebook and each user gets their own persistent board. All of your friends can draw on each other's boards in…
1- This is the lightmap resolution is too low for the pack margin in the unwrap uv settings of the imported mesh. Increase either the lightmap res for those objects, or the pack margin. I think Unity 2020.1 has a setting to make this less painful, but I haven't tried the beta yet. 2- I would probably use 2048. Objects will…