Hey guys, I am using the PS CS5 Extended 3d tools to paint textures. Now when overlaying a texture onto my mesh, it overlays transparent. Now my seams do overlap, each side of each wall is on top of each other. But I don't see how that should cause a problem. The mesh is triangulated... And painting does the same thing.…
Hello guys! So I was scouring the internet for a solution to my problem and didn't find a straight forward answer. Fortunately, I stumbled upon the solution my self and figured I would post it here for easy access for anybody in the future! The problem was that when ever I would paint on my models in Mudbox, artifacts…
I'm trying to paint with a brushes in Substance Painter to hide/ expose scratch masks but I can't get my brush to change color. Currently it's black and I believe "X" inverts the color but it isn't. I can use my eraser to undo paint strokes but without the ability to invert my brush color, I don't know how to reveal…
Have you tried increasing the resolution of your paint layer? Make sure you are at a high level of subdivision when painting, Mudbox seems to paint more smoothly on a dense mesh.
After seeing a bunch of really inspirational threads here I decided to get around to doing something myself, so today i painted this tent. this is my first proper go at hand painting anything significant so I would love some criticism on this piece so that i can make it more presentable. Its a low poly tent/hut thing if…
This is my first post, I'm happy to be here can't wait to be a member of this community. I've been in a little rut lately no inspiration whatsoever. I finished this painting during the summer and thought I should post it. I just don't know what to paint or anything, my drive has just gone. Here you guys go: I use photoshop…
Looking good man! I've got a list of suggestions in no particular order here; some of them are just my personal preference so take them with a grain of salt. 1. The lantern might read better if it was a little bigger. The potted plants could porbably grow a bit too. 2. The birdhouse roof could be a little larger and more…
I believe blur has used standardized materials for years now. When you switch to a "PBR" setup with standardized materials you aren't losing any artistic freedom. It's just a different kind of work. I imagine that we're going to start moving closer to a prop designers and industrial design type workflows in the near future…
Im looking for a photoshop 3d painting tutorial or workflow for painting simple painterly diffuse textures. I understand how to load the model into the program, but all the tutorials I have watched are for much older versions. I was looking for something for Photoshop CC. Anyone have any ideas where to look?
the single best 3d painting program i've ever used is and has always been alias studiopaint 3d. + the painterly feeling is just superb (think sketchbook, maybe painter), still quite ahead of any photoshop "brush engine" + all the important paint tools are here - in addition to that you can use spline curves to either…