So, as a learning experience i've decided to remake the PS1 cult classic using UE4. I've not long started but wanted to keep an online log of this + get any critique/feedback. I'm not sure how long this is gonna take me to do because i'm gonna have to learn code/blueprints, rig/animate, create particles and probably shed…
having the faces of the orignal actors in a rethought concept is the one of the most monumentally stupid things i've come across in recent weeks. And i have come across some REALLY dumb stuff.
After the monumental response I got from this thread, I figured I'd remind all those Aussie polycounters of my impending invasion...er...visit. Cya Down under mates!
They gave best cast to Wolverine? Getting all the actors from a movie in the 80's to reassemble and voice act for Ghostbusters was a monumental task. Bill Murray is the greatest actor ever according to Zombieland!
Thank you very much for the feedback! Much appreciated. Here is where I'm at the moment, I've reduced the top light and darkened shadows where I could, moved lighting slightly almost sillhouting the figures which I'm liking Some other angles: Feeling about done, just making changes at the moment that don't elevate it…
Hi all, I have a question.. Is it legal to make a collapsed or destroyed 3d version of a real world existing monument or building. Is there any chance of hurting sentiments of people,if they see it going collapsed or completely destroyed in a cg graphic version. Thanks..
For determining what style to use, well that was decided way back on Uncharted: Drakes Fortune (well before I started). So its not hard to follow the same style already set by the first and second game. Also the awesome concept team creates concepts that really exemplify Uncharted and that always makes things so much…
photoshop is probably messing with the colors and assigning a profile that marmoset is picking up. they keep changing where the options are in photoshop and i've not even opened it for a couple of years so you'll have to refer to the documentation but you need to set it up so that it's not applying stupid color profiles to…
respawnrt: I think you forgot about the FOV. And the middle of the eclipse in not necessarily on the peak of the cone, but I also think it's not important. Art has a great atmosphere and distorted perspective gives the impression of monumentality
(There is no image attached) Tools that are imported into zbrush can be selected under the Tool pallette (usually in the top-right of the default layout). Subtools can be selected by using the Tool: Subtool subpallete, or by alt+clicking on the subtool. Some actions will convert the 3d tool into a 2d image (such as…