I would definitely recommend using tileable textures for the floor and walls. On large objects, tileable textures generally allow for a far higher texel resolution than is otherwise possible. You can add variation to a tiled surface by multiplying the tileable texture with a dedicated texture containing colour variation…
Ok. So first listen to what the others above have said. Its a tough industry to get into, so it will require a lot of work to get there. Don't keep making threads for each model in your scene, it will just annoy people. Get an imageshack or photobucket account (its free and easy). When posting images use the imbed code eg:…
Good day to all on Polycount: just want to extend my hand out to anyone wanting to learn game development and 3D modeling. I created a channel that was made to help my students learn what was missed durring class, i decided to extend this out to anyone who just wanted to leaen anything new. I have started with basic videos…
Don't watch... Do. Watching tutorial videos is a good way to get exposed to new techniques and ideas, but it pales in comparison to actually doing the things in the videos for yourself. I could be wrong, but I would expect nearly any person out there who has "made it" has also spent many long hours practicing to get to the…
I wish i hadn't broken my foot in 2, maybe i would have kept going to the gym after that incident i lost it all! i stopped drawing because of the depression put upon me by my superiors, everyone put faith in me becoming an Amazing artist so it no longer became fun when i started getting requests or the conversations about…
so i didnt really bother to read what everyone else wrote but here's my opinion. Im currently attending the Art Institute of Fort Lauderdale, graduating in september. thinking back on my time here, all i can say is what a load of horse crap and a waste of time and money. i can honestly say i did not learn a single damn…
This :) Try to have as much empty space as possible and keep elements of your branch texture really thin; make sure that there's at least some space between each twig (keep overdraw in mind though). If you want to get that dense look, you will have to simply use more alpha mapped planes. Personally, I model my branches in…
Thanks alot neox for the fast response. Yeah i forgot to change the phong to custom. I thought it would be automatic. I guess i got my answer about the cube aswell. Ended up popping in a constant there instead. :) I would be very interested in seeing the Airborn shading tut and I think the rest of the 3D world would be…
have a look here: http://boards.polycount.net/showthread.php?t=53002 for starters you can make it in what ever 3d program you are comfortable with, myself I've used maya for a few years and am teaching myself max because it seems to be more widespread. There are many tuts out there about getting your models into whatever…
Daz: Oh man! What a waste! Not even got a name!? Tut tut... Aye, shame you won't be around in SF ... maybe some other time! Have a good Christmas and many hogs or whatever it is you Scots celebrate (edit, just noticed the Location in both our profiles is a lie )