Hello, When you make a garment in the marvelous designer it is made of flat plane actually, right ? so my question is do you add thickness after in zbrush (or other software) ?
Are there any Marvelous Designer guys here? Im trying to make a garbage bag wrap around and inside a bin like this. Any way to go about this in MD? Ive tried everything.
+3 Seriously loving this scene, it has a great atmosphere and a visually arresting style. That you've managed to created this with one 1024x512 is a technical marvel. Great work.
Hi , my name is Hasan and I am a self taught 3D Character Artist with 6+ years of experience . My previous experience includes everything from lowpoly mobile models to creating real time AAA characters/outfits/props (HighRes/LowRes/UVs/Texturing) for games like Remnant 2 , Delta Force Hawk Ops and Forza Motorsports.…
"You're looking so well, darling, you really are... they've done a marvelous job. I don't know what sort of cream they've put on you down at the morgue, but... I want some."
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?