Without the animation it looks somewhat poor....I am sure it looks great ingame. You can mask where the rain will fall using a shadowmap from a directional light pointing downwards...or more realistically a little to the side to simulate wind. You might want to increase the angle(size) of the light quite a bit to soften…
well playing space invaders turned me in to a monster and gave me the urge to hide under bridges and avoid imaginary missiles.( at least until the bridge started to crumble) Personally I don't like violent games for the sake of it, but still play the odd violent game like gta or gears of war, but the violence is just…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
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So I am following this tutorial: https://youtu.be/RM417cyk1X0?t=87 I ended up with this. I wanted a sole so I tried to bridge edges but they don't work. I have tried extracting the shoe walls but reversing doesn't make both of the walls become grey. at least one of them still has black. I then tried to separate the shoe…
So far I want to ask some questiones about the bridge . Wood (All) = 636 tris stone column (1) =30 tris Iron Chain (1 Side) =48 tris *140=6720 tris Iron Chain Alpha (1Side) =4 tiris *N=592 tris Duplicate stone columns 4 times ,Then got 4 stone columns ; Duplicate Iron Chain to other side; Duplicate Iron Chain Alpha to…
Chugging along! Since the last update I have implemented: A rope bridge Side Ladders Lookout Tower Wood Support Beams Lots of UV mapping! Stuff I still need to do before I start texturing aka To Do List: Build ladder going down the tower Cloth/Sheet blocking in the main entrance Prop Lighting (Christmas Lights, Etc.) More…
Hey all, I finally found a solution, while reading Noors's and perna's messages. The idea was to densify my geometry (as battlecow said), and just keep faces near my hard edges completly aligned along the Y axis. In other words, I just "reduced" the influence of my bridge (through the curve generated when doing the bridge)…
not sure what engine you are using. But one thing you might want to try is to divide the different areas into its own district instead of one giant land mass. This way you can customize each district to be somewhat unique. Then you can connect areas with maybe a wood bridge... rock bridge.. etc. instead of it all being…
I think you're missing some "bridging" geometry - when two elements meet in real life there's often going to be a "seal" to join them (think the gaskets on pipes that come out of walls). You've got several big pieces (I've highlighted them in red) that follow the same profile across their whole length, and then just...…