Hi there. Wondering if anyone has tried this technique? Let's say you wanted a brick texture, instead of having to have worry about lighting conidions or having your camera parallell to the bricks allignment, take maybe 10-15 pictures of the "area" where the bricks are. You will have alot more flexibility as you can…
@Rhoutermans: I do agree with the door issue, I think at the moment I just have that mesh as a placeholder until I decide what to do with the entrance :/ Not sure if a simple one like the concept will be interesting enough, maybe i should do something a bit more detailed (but not a clue what that might be) Bricks will be…
So I worked on more stuff! Which includes -New grass and made ivy! -Textured the giant Screw -Textured the top water tower looking thingy -Textured the base of the top section -Pushed Brick Normals, added more grunge on certain textures -Messed with Gamma in Mental Ray so it stops over blowing and Desaturating my shit.…
Latest Pic: A list of what i plan to make: -Church + bell tower + outhouses -Graveyard (pic) -An awesome tree growing in a circle of gravestones (pic) -Side and rear gardens (pic) -Field with trees and path (pic) Things I am aiming to do/learn: Will be adding to this list as I go… -Foliage! Done very little of this in the…
Hey guys, thank you for all the positive responses. I am overwhelmed and humbled. I'll do my best to answer everyone's questions and if I miss anything just ask again or ping me on LinkedIn or my personal email address. Bobby.jrice@yahoo.com A lot of you asked questions about how long it took to make the textures. Ready at…
Hey, I've got a few points in my workflow that i'd like to discuss. Ones im having trouble with. Heres an example of #1 thats an excerpt from a tutorial i made. Its a sort of dirtmap to be overlaid on top of a texture of tiles. Because the tiles are seperate, I had to displace the dirt texture for each tile seperately, so…
Hi there, long story short I've built a trim sheet, and I'll direct your attention specifically to the brick strip and the ornate wood strip below that. These are the most noticeable strips where the problem explained below occurs, although the problem actually does appear to be happening all over the entire trim sheet.…
I'd unwrap brick texture and normal map, but triplanar dirt, and vertex paint for brick color and dirt variation (more verts will be needed for vertex paint). What if fortress needed to be rotated, triplanar brick would look bad here. But for dirt it's ok. Unwrap with box projection all different parts with same box size…
would be useful to post wires and flats. 22k tris does seem like a lot... but the learning experience excuse is a good one :P It looks okay, but deffo a few probs: The brick section near the top looks too low-res, and the bricks really don't fit their sections, the ultimate approach really is to model each brick seperately…
Erik, this looks great. Two things stuck out to me on the close up of where the ramp meets the platform: 1) The pattern on the diamond plate (thread plate) looks a tad too big for the scale. not sure how it would work being smaller though, it may look 'tiled' if you make it smaller. 2) The bollards (with lights) at the top…