For me, there are two sides of being focused. The 'habit' side and the 'mental' side...and both sides can't work without the other. The 'habit' side is where you have to train yourself to be focused, get a system..calendars with x's or some sort of reward system. For me, I have 3 main things that I feel I need to work on:…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
"Its an unfortunate but nessecary skill." Oh I know that. After a quick bout of manic depression from this thread I've decided: "Screw it, I'm going to finish it even if it is bad." I promised myself I would have completed this by the end of the year and that's a milestone it needs, I'll take it put it in my folio, and…
In case you don't realise this, your work machine isn't your property. Neither is anything on it. None of the work you've done on it belongs to you. But anyway, dont you have a password? That said, a fellow team member actually sitting at your machine and changing some work you've done doesn't sound so cool. If I were you…
Thank you Rick, you are very helpful. The link you provided was the exact example I was looking for but after observing it your reply to my "so it's safe to say" remark is confusing. The model in the link seems to be modeled in the same way that I ask you about (street, sidewalk, and land as one mesh with other objects on…
if it helps I have somewhere a unit-snap script I wrote for a game engine. The script snaps vertex points indivdual (not offset or as a group - it processes each vertex individual) on a typical internal grid (not the max grid). E.g if you model prefabs for unreal, source,quake,... the editor and engine usually work on a…