Hey all! Making a weapon for Unreal, an octpus-themed hand bomb for a pirate-themed mod. Concept is not mine. Messed about building some high-poly from Max, it's about ready for ZBrush I think. C&C welcome!
I guess I will take some a break from UE4 proj to do this one :) The Widow looks like a lot of fun, but alas I need to do more male character... So the Pirate it is !
Here's an update of the pirate I've been working on from the Carlos Huante concept. Still gotta add a bit more and figure out the pistol in the front to place it better. Hope you guys like it!!
Pirate myke is very correct, your custom materials are stored at: C : \Username\AppData\Roaming\Quixel SUITE\presets\smartmaterials Let me know if there is anything more I can help you with!
Here's another one. I think this will be the last one with a high res render. I'll try to post more in game versions and maybe some environment pieces tomorrow. Ryze Pirate Model by "Enodmi"
Going with the pirate ship, got the rough block out done, maya 2017 is throwing up errors when I use it. It keeps coming up saying drinit.mel not found. Anyone know what that is?
Ok,one last for you...leilei "Call me a pirate"...always found those stories fascinating! mmmm...Johnny Deep :poly136: (Now THAT was trolling,make the difference mister moderator...stage out)
I think that the texture could use a lot more detail, the photosourced textures from that pirate costume on the really basic cartoony skin looks wierd to me. (she dosent even have fingernails!)
:-P I bought zbrush and it didn't even have it's own box This dvd is great and don't pirate shit, get a credit card, I got a card with a $3500 limit from my bank.
yeah, i've stayed with winamp 2 since being introduced to the program and though i'm sad for the guys who worked on winamp, the news doesn't really change my pirated-music-listening habits