Im trying to write a piece of code that requires the selected faces to be scaled at their selection center. scale command requires a pivot XYZ, or else it will try to scale in the origin. I tried using xform -q -sp -ws, but that doesnt give me the pivot for select center. Well at least its not the one the scale cmd takes.…
Hi guys! This is a tool that I'm working on to speed the process of building modular objects and export them to game engines with few clicks. There are some scripts that do the same but are written in python, so people that use maya LT can´t use them unfortunately. I decided to develop my own script and add some useful…
[ QUOTE ] [ QUOTE ] Well, is it wrong that I want the dumped in chemicals look? I dont want the plot to be about a crazy guy that likes weird face makeup... [/ QUOTE ] I'd venture to guess that one of the main reasons people (me included) are excited about the new design is, man, we've been bombarded with the lame…
I'm trying to select UV shells by index and then run some code and then select the next UV shell and run that same code, etc. Imagine if you wanted to scale each UV shell by 50%, that's not what I need to do, but if I could figure out how to select each shell one at a time in the script that would solve my problem. Is this…
As you probably know, the VertexLitGeneric shader in Source doesn't allow a specular map when there is a normal map. Instead, you must dump the specular mask into another map's alpha. Here is a new video showing you how to do that quickly inside Max without having to open up a bitmap editor. You can automate this with the…
Hello everyone I'll explain the whole problem just in case I'm just thinking wrong ^^ but essentially i'd like to fetch the tangent basis of vertex (in world space) So I'm building race tracks using a 'straight' mesh that i bend using a Flow path along an EP curve. I need to parametrize that track using a serie of…
Hva faen snakker du om? Norway is a great place. Honestly, I believe Per is very accurate in his description. I spent the first quarter of this year in Oslo, Norway. I enjoyed my time there, but always felt an awkwardness with the locals. Many that I worked with seemed to be friendly, but only out of obligation. I was told…
Hi Folks, been using maya 2013 for a new folio piece and I want to UV some bits before I start plonking them about. I usually use the UV tool Xform by Stefan David (http://www.stefandavid.com/posts/xformuv/) It is a really great tool and I use it a lot but on this version of Maya,the actual Xform window is too small and…
All, I have converted a displaced sphere to geometry (it's a globe with raised continents). I now wish to select and delete the "ocean" part. I have tried a Boolean subtraction with a smaller sphere with no success. In fact I've been trying every mesh rebuild, history delete, whatever to make this Boolean happen. So now I…
Greetings ! When I first came to polycount I was advised to add at least one realistic or semi realistic character to my portfolio.However, obviously this will require SSS and realistic hair. I chose this character because she has hair and, by design, all her skin is hidden, except for the face.This way, I can concentrate…