I've used blender to animate someone doing a forward roll, when the animation finishes the character is now rotated a full 360 degrees from the start and when it blends back to idle it glitches for the duration blend as it rotates back to 0 degrees. Any ideas for solutions?
Not sure what will come out of this, but we are currently looking for a Blender (that is a must) freelance animator who is willing to open-source his work, and be paid by community funds pooling: http://forum.freegamedev.net/index.php?t=msg&th=613&start=0&S=b0a906524b81d200013a767854b05121 Currently there isn't a big…
Hey everybody, I am still in the early stages of learning Blender and ZBrush, but I finished up these 3 models yesterday and would really appreciate feedback and constructive criticism. This would really help me to continue learning.
I am trying to make stuff like this looking for someone who knows how to do this ps1/ n64 style via blender.. can pay hourly for lessons if needed just desperate on learning this.
I'm thinking about changing my gamertag... currently it is Seri0us Joker. I'm finding that after the Dark Knight came out there are a lot of Jokers on xboxlive. Loose Guidelines: - Include Talbot - 3d art reference - rhyming - no numbers What I've come up with: Talbots Vertex Complex Vertex Render Bender Slender Render…
Hi everyone. I am a newbie to 3d modeling. I am an amateur artist and want to use 3d models as references for drawings. I downloaded this 2B model .fbx type file and import it to Blender, but something wrong with the armature: I never see iblect and armature like this, how can I fix this ? If I buy maya and import will it…
Hi, Are you the 3d modeler we have been waiting for? We are looking for a modeler who has experience with blender. We ask you to create models for a modpack for the game: space engineers. You are able to create models (and hopefully small animations) for sci-fi weapons configured properly for the WeaponsCore framework.
my objects in blender are transparent in solid shading mode after I switch back from wireframe shading.. but if I never used wireframe shading the objects are solid as they should be when in solid shading mode.. bug? what is going on? Also when I am in the modeling tab solid shading is fine (not transparent)
Hello, i am looking for all week and can't find any tut/information on how to do realistic wrist bending for Blender. If any one know what mistakes i'v done plz tell me, Really want to make it realistic. I used "Rigify" so maybe i placed bone's in wrong places and that causing this horrible bend.