Nvidia GF 660ti 2gb. From couple years ago probably. I somehow like Substance Painter , especially it's nice real time preview and automatic approach. But most of my time I look at the red line progressing.
I'm very new to the industry and play a junior environment artist role in developing my first title, FEAR 3 with Day 1 Studios and Warner Bros. My inspiration and motivation pulled through a lot with the help of folks here on Polycount and fellow students and instructors at my school at the Art Institute of California -…
Updated the mesh, normal map and diffuse a tad bit on this one, it has gone from 2 340 tris to 1 662 tris . Now I'm gonna start figuring out what to do next, thinking I'll might do that Anti-Tank weapon... Cheers!
Here are some more I came across. Its intresting how little I am actually finding in terms of indiginious japanese 3d communities. I wonder if many japanese speakers use sites like polycount? Even so you think there would be more domestically. This has kind of become a cuasual intrest of mine i'm using google translotor…
Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…
thanks for the support ^_^ My mentor Nick Marks made a series of videos for unearthly challenge which can be found here http://cgartist.magnify.net/ watch all the ProfessorXXX videos some of the best around for going from zbrush to game res around oh and heres the link to his unearthly thread…