Hi, that's my entry, Edwin the time traveller! :) . good luck everyone! And a small idle animation just for fun. http://img7.imageshack.us/img7/3717/idle.mp4
Great progress. - Cool trick with just emissive. You should also consider some Emissive for the flowers upfront-too dark right now. - A little point light for the lower right part of the pic(under the tree) - Also UDK->View->World Properties->Lightmass->Environment Color to color or brighten up your shadows a bit. Seems…
Looking good. Personally I would always spend more money on the CPU than the gpu, since the CPU is going to be a limiting factor over a longer period of time, while the gpu is upgrade able. I wouldn't go with anything under an i7 3770. I also wouldn't go with anything under 16gb. I built the same machine you are doing here…
And now time for something more relevant (for the time being, as of jan 2015). The New Bloom 2015 set for Juggernaut that i did with Kyle Cornelius (concept). here is the link: http://steamcommunity.com/sharedfiles/filedetails/?id=377817042 The set is also a part of The Treasure of the Wondrous Ram. The chest contains a…
- I would show both. The Sculpt then the Game Ready character with Maps. - I would not render images with a higher polycount or any maps that I dont use for the final Game ready character. Most game engine shaders have the ability to contain maps in the Alpha such as Transperancy & Glow so I wouldn't bother showing those.…
update: Just uploaded the wd helm ,and my last item for the new bloom contest:) . have a look if interested :) workshop link:http://steamcommunity.com/sharedfiles/filedetails/?id=376915275
Great work as normal guys. I never updated my own version so going to be working on it more tonight over the stream. I'm planning on the last day to do a live stream feedback session. Let me know if you are interested in having your material on this. For now here is some feedback. @derphouse Your scratches are coming off a…