Look I've seen the subdiv stepdwon photo but I still don't like it I'm in a situation where I need to get from 2 to 1 without adding anymore in the object. I need to get them both sets of two polys down to 1 some how. http://imgur.com/ZuhVAQ6 Or 4-1 I guess I like everything running smooth
Hello everyone! First of all I'm kinda new to the forum (or at least just finished being a lurker lol), decided to post because I need some pointers from experienced character artists Been working on a character as a personal project, so far I made 2 versions of the topology based on references but also while following…
So this past week or so I've been busy (read: relaxing and taking it easy not doing 3D at home) as I wanted a little break (sue me!). But today I jumped right back on the horse and busted out the full-size fence piece I'll use to do the perimeter fence seen in the original concept. The idea behind this process is this: *…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
Converting from srgb to linear is done by putting the value on power of 0.4545. From linear to srgb is power of 2.2. To convert from 0-1 range to 0-255 range is by multiplying the value by 256. From 0-255 to 0-1 range is a division by 256. If its rgb values instead of a float, you need to apply these math on all 3…
I'm lucky enough be in Haz's character course, so here's mah thread! I've chosen to do a version of Dizzy from Guilty Gear X. Like some of the others I'm gonna try and catalog the process and TOP-SECRET Haz advice and so on :) [course threadz: Hazardous: Miku | almighty_gir: Rogue | MrSkullFace: Samus | YBourykina: Lady…
I'm in the process of trying to take my own original character from Softimage/XSI 6 and make it ready for full facial animation and lip synch in the Source SDK Face Poser. I've been using the tutorials "Character Setup Overview" and "Character Facial Animation Shapekey Set" from the Valve Developer site, which have been…
Hey everyone, We are working on a cross-platform RTS game in Unity. We want to build a tightly connected 4 man team: 2 coding generalists, 1 graphics generalist (open), 1 sound generalist (open). We are looking for artists that are confident in their skills. We are not looking for beginners, that just have started. We are…
I like the first one the most. It has a nice ratio with colors of elements where the white is the main shape to keep an eye on readability-wise. Second one has so much variation, and the tank makes its color ratio of black and white almost 1-to-1 which makes it maybe a bit less readable. The dark one feels a bit heavier…