[ QUOTE ] noticed another problem at least within vista where the gui is broken slightly. Everything works except things being offset. [/ QUOTE ] Usually that happens if: 1) You have more than 3Gb RAM without the /3G /userva option in the boot.ini 2) Defective video drivers ( which ForceWare are you using? ) 3) The damm…
Hi all, I'm looking for someone to model and animate a cartoon character. The model has to be designed on Blender, later on will be exported to FBX (and imported on an XNA project). There are few considerations that need to be taken into account when designing for XNA. More information here:…
hello... can anybody direct me to a decent tutorial about creating and applying normal maps to lowpoly models?.. for instance, i am building a dwarf character at the moment and i'm about ready to start building his armor set. i have worked in Zbrush before and i know how i would create organic normal maps, but how would…
Thank you very much for the kind words, I really appreciate it! The long arms I really debated back and forth about. Her arm length likely changed about a dozen times, but...I settled on long to match her legs-for-days look. Those knees come up to her chin Bayonetta style - all she's missing is the massive heels. ;) I also…
Hi, I believe you are having problems with your deformation because of your topology. I am still in the process of learning this all myself so I do not feel comfortable doing a paint over showing you how to improve your edge flow- The last thing I want to do is point out something and give you advice and it be wrong. So…
Totally missed the stills gallery till I read Vig's post. If you want to work in games that should probably be where you direct people to. For film you might be better off with the reels out front... not really my area of expertise. Again if you want to do games, show a definite specialty, show wires and polycounts, and…
Looks cool GRAVE-MVELASQUEZ- the likeness is already there for sure ! okidoki - dizzy is going to make some crits. - don't be scared. <u>NOW - You have to find her natural expression</u> ( not like on Your sheet model in a frontview ... that's bad , it's more kooki looki = hello photo I'm here The last pick from Mr.suffeli…
This the M-13 Raptor Sniper Rifle from Mass Effect 3. The model is about 90% done at this point. I've never played the game and didn't look at the cinematic version until just now. One reason for me to post now is to ask if I should add the scope on top of the gun? It's not in the concept art I've been using but its in…
By rrxiii at 2012-07-27 This is going to be the main hub for an educational game that a friend and I are working on. But it's basically my first finished environment, and I know it could be better, but lack the experience to identify areas that can be improved. It's supposed to be clean, but I can't help feeling that some…
Progress Update 07: It's been a month! I can honestly say that I've avoided sitting down at my PC as much as I possibly could. It's been a tough one. I've made some changes based off of the feedback previously and thrown in a few more block-outs to give a better idea. I need to populate the walls for sure with the various…