Taking inspiration from Robinson the Journey: https://80.lv/articles/material-design-of-robinson-the-journey/ I recreated the tar substance while adding in some extra features of my own... I made everything more interconnected. While fiddling around with the effects, I noticed that things look more realistic and natural…
Looks great, the statue is top notch as is the rest of the assets. Solid modeling and very nicely painted textures, good Zbrushing also! I agree with MoP that there is too much shadow/lighting info painted into the color maps, its a hard habit to break I know, especially if a weak point of your is lighting. Sometimes it's…
Think about your job like you would think about your art. It's a craft, and you will make mistakes, and you will need to improve. I know I learned a ton of valuable lessons about myself and how I interact with a team, and what needed changing, in the past two years. Try to find out what aspects of your personality might…
Ok guys....I've run into some problems, like I knew I would. Heres a few images of just the clip to help you visualize my problems. The normal map show was from ATI's renderer, but I've also used Nvidia's melody and Max 7's built in normal mapper. ATI's and Nvidia's both produced very similar results (as seen below), while…
[ QUOTE ] I'm in the same boat, Armagon. It's ids decision, but it still brings a tear to the eye when a dev known for its fucking awesome gorehaus games decides they're gonna try and appeal to a broader audience. IMO, even if your previous successes were gutmulching bloodshitting nastygrams, but they haven't been hitting…
Looking so much better, yea! Crits: - It doesn't look like you implemented SF's modularity idea yet. You really need to get that working before anything else. - The Tiny balcony on the 3rd floor looks to be too tiny for a person to stand on, If you expanded over to cover the next arch way, that might work better. It looks…
Hey guys, I'm wondering if there is a way to disable the AO of a skylight while preserving the illumination? I am using an environment with a matte/shadow plane underneath assets to render them out with an alpha and a single shadow, but I use a skylight to get the softening ambient light on everything... which is proving…
Info: Arcane Caliber is an FPS ROugelite that aims to satisfy your power fantasies of shooting shit with guns and blowing stuff up with spells! The aimed setting is a mixture of sci fi and fantasy where you travel between planets with diverse enemies and environments. Some ideas include a japenese culture style planet with…
A few things: 1) It looks like your low poly is interfering with your light map. Select your low poly, right click and go object properties, then uncheck renderable and bake again. That should take care of the large black patches in the light map. 2) The normal map appears to be set to world space (lots of yellow, green…
@Polygoblin Thanks! I was of course joking, I learned that criticism and feedback are of paramount importance to grow and get better, and I don't mind harsh and blunt ones either, since even the worst ones always contain useful information. :) @Thanez Wow! Thanks for the thorough feeback! 100% agree with red and blue. I'll…